Duke Nukem Forever development ‘complete’

Confirmed for Xbox 360, PS3 and PC; Coming 2011.
It’s the headline everyone wanted to read.

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The Lord of the Rings: Aragorn’s Quest Screens

5 new shots posted.

     

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The Lord of the Rings: Aragorn’s Quest Screens” was posted on Fri, 03 Sep 2010 09:06:01 -0700

F.3.A.R. Screens

9 new shots posted.

     

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F.3.A.R. Screens” was posted on Fri, 03 Sep 2010 09:00:09 -0700

Fable III Interview with Louise Murray

James Kozanecki sits down with Lionhead’s Louise Murray to get the lowdown on the game’s Road to Rule and Sanctuary mechanics, as well as discussing other changes and influences.

 

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Fable III Interview with Louise Murray” was posted by edmondt on Fri, 03 Sep 2010 06:10:02 -0700

Fable III Updated Hands-On

We spend some more time through the troubled world of Albion in Lionhead’s upcoming role-playing sequel.

 

While we just saw Fable III a few weeks ago, logging in a chunk of time from the start of the game, Microsoft offered us another opportunity to spend more time with the game at its Washington offices. As we’ve noted previously, the latest entry in the role-playing series leans into the theme of choices–great and small–and how they affect the world. Our time with the game let us cover some of the territory we just saw, albeit tightened up some, and also take a more exploratory route through the game.

The early stretch of our time with Fable III played out as before with players being given the choice to pick their gender and familiarize themselves with the current state of Albion, where things start to go poorly pretty quickly. Once the setup is complete, the game still keeps its training wheels on for a bit as you’re guided to some set locations and directed through the start of some of the main story quests. However, once you’ve cleared those required to set up the story and introduce you to the concept of followers and the Road to Rule leveling system, you’re free to move along at your own pace.

Your trusty canine buddy is back and always eager to direct you to loot–both obvious and hidden–so you can go exploring for a while if you like. If you’re the more devoted sort, you can invest a good amount of time mingling with the various locals you’ll meet in towns and other places to build relationships with them that yield guild seals. These are Fable III’s nearest equivalent to experience points. Not only does this help with moving through the various gates along the Road to Rule that require a certain number of followers and seals, but it also makes new quests available to you that are specific to building your relationship with a particular character.

If you’re feeling more entrepreneurial, you can take on various jobs and make some cash you can use to get a house, set up a shop, or get yourself some nice clothes. But, if you’re a no-nonsense linear-gameplay-loving type, you can choose to bypass the side stuff and work your way through the story, which appears to give you just enough followers and guild seals to keep you moving along through the Road to Rule.

However, if you opt to stick to the central story religiously and don’t let yourself get sidetracked, you may regret it. Your guild seal count will force you to make some choices about how to upgrade your character, as many upgrades will require more seals than you’ll have if you try to tear through the game. We learned fairly quickly that it’s probably in your best interest to pick up every upgrade you can on the Road to Rule to ensure you’re buffed up enough to deal with the mobs of enemies you’ll encounter.
Speaking of enemies, the revamped combat system works amazingly well, even in the work-in-progress version of the game we tried. Combos are key to battle and the three-button system keeps them attainable. Juggling straight melee combat with magic and firearms is a very satisfying experience, thanks to the charge moves you can work into the mix. As before, the tactics you favor will help your character evolve in a specific direction, which lets you buff up in the areas that are central to how you play.

The visuals in the work-in-progress version of the game we played were coming together well. Albion is a picturesque place teeming with variety. The different environments we’ve seen strike a nice balance between new and familiar. The world has a more “lived in“ look to it this time out, which we expect is due to all the oppression going on, though we did come across some places that still had some natural beauty to them. The residents and your chosen character are an expressive bunch that come alive as you try out whatever interaction options you have on them. Animation on your character and the various non-player characters you’ll come across tend to be where you’ll find the game’s broadest stabs at humor so far.

In terms of effects, there’s quite a bit going on during combat, thanks to the different options open to you. Magic is obviously where you’ll find the flashiest effects; the fire and shock spells we saw were impressive and tossed around a good amount of particles and lighting. Melee and gunplay, while not quite as showy as magic, featured more cinematic flourishes tied to camera angles and more subtle lighting to reflect your charged attacks. The unfinished version of the game ran fairly smoothly, although there were the occasional hitches that are to be expected when dealing with an unfinished game.

Based on these recent sessions with the game, we’re anxious to spend more time with Fable III. The various refinements and overhauls Lionhead’s done give the game a decidedly different feel from its predecessors. While this has changed the game’s pacing and balance to a more action-oriented direction, it doesn’t appear to have diminished the fun to be had in single-player. We’re also very anxious to see how the experience we had is affected by the multiplayer elements. We’ll be curious to see how the whole promising package fares when the game ships next month for the Xbox 360.

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Fable III Updated Hands-On” was posted by Ricardo Torres on Fri, 03 Sep 2010 06:09:57 -0700

Red 5 Studios reveal Firefall, coming to PC ‘near the end of 2011′

We were totally content to simply leave “Lead Tribes designer now working on a new FPS and it also has jetpacks! Commence with the freaking out!” as our whole post. At the last moment, however, we were told that, apparently, people might want more information (though we’re not sure what more you’d need). So! Firefall is a “team-based action shooter” featuring “hundreds of players” completing objectives and battling to the death in a “dynamic open world.”

The title is free-to-play and relies on an in-game marketplace for profit. We might normally balk at such a monetization system, but we were thoroughly impressed by the game’s debut gameplay trailer, not to mention the pedigree behind Firefall. If you’re as enticed as we are, you’ll be glad to know that Red 5 is accepting applications for the game’s beta starting right now.

Gallery: Firefall

Continue reading Red 5 Studios reveal Firefall, coming to PC ‘near the end of 2011′

JoystiqRed 5 Studios reveal Firefall, coming to PC ‘near the end of 2011′ originally appeared on Joystiq on Fri, 03 Sep 2010 14:30:00 EST. Please see our terms for use of feeds.

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Gearbox Confirmed on Duke Nukem Forever Development

Duke Nukem

Amid swirling rumors of a PAX reveal, Gearbox has finally confirmed that they’ve taken the reins on Duke Nukem Forever. Gearbox founder Randy Pitchford delivered the news today, just as word hit the Wall Street Journal and eager gamers lined up at PAX to try the game for themselves. A live stream from 2K is still (as of now) showing off footage of the hands-on players.

“The approach and investment and process at 3d Realms didn’t quite make it and it cracked in the end,” said Pitchford in the WSJ interview. “With Gearbox Software we brought all of those pieces together. It’s the game it was meant to be.” The report claims the game is expected to ship in 2010, and Pitchford says it’s in the “polishing” stage. But they’re still working on a launch plan so he’s hesitant to commit to a date.

Duke Nukem Forever footage: Press Right Trigger to urinate

2K Games hosted a video livestream of its booth shortly after the re-announcement (or is it un-cancellation?) of Duke Nukem Forever, showing off a few fans getting their first shot at the alien-murdering sim. You can check out a couple of over-the-shoulder gameplay clips from this stream posted just after the jump.

And, yes, it is worth noting that this particular demo begins with Duke Nukem relieving himself, an action you apparently execute by pressing Right Trigger. You’re going to feel tempted to press Left Trigger, but for the sweet love of God, you have to resist that urge.

Continue reading Duke Nukem Forever footage: Press Right Trigger to urinate

JoystiqDuke Nukem Forever footage: Press Right Trigger to urinate originally appeared on Joystiq on Fri, 03 Sep 2010 14:00:00 EST. Please see our terms for use of feeds.

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Killzone 3 Coming on February 22

Killzone 3

Not to be outdone by the phoenix-like return of a long dormant shooter franchise, Sony announced announced the release date of its own first-person powerhouse today. According to a post on the PlayStation.Blog, Killzone 3 will release on February 22, 2011. PAX attendees will also get a chance to try out the multiplayer at Sony’s booth.

This narrows the game’s release down from the earlier vague target of February, and makes a pre-order the perfect Valentine’s gift for that Helghan-hating special someone in your life. Because nothing says “I love you” like brutal future warfare — in three dimensions.

Duke Nukem Forever: A staggering history

The story of the shooter 13 years in the making…
Believe it or not, but just over 13 years ago a group of huddled journalists excitedly scribbled in their notepads after hearing the first news of 3D Realms’ Duke Nukem Forever.

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